Replacing books with joysticks

By The Associated Press

Saturday, September 24, 2005 1:54 AM EDT

TROY - Down the hall from Shawn Lawson's classroom, college kids study steel design and software engineering. In Lawson's classroom, however, they learn how to digitally animate a ball bouncing through a flaming hoop.
"We need to give him a real squish when he lands," Lawson advises his Rensselaer Polytechnic Institute students.

More and more, courses like Lawson's are being offered in colleges around the country in response to the digital media industry's appetite for skilled workers and the tastes of a new generation of students raised on Game Boy and Xbox.

Animation I, Cognition & Gaming and Computer Music are being offered as part of the year-old minor in game studies at RPI, one of dozens of schools that have added courses or degree programs related to video gaming in recent years.

RPI graduated 27 gaming minors in its first year and expects a jump this year.

"The concept of designing good video games, or designing good human-computer interactions - that's what I'm interested in," said Chelsea Hash, a senior with a video game minor and a major in electronic arts.

Some of the schools offer full-blown academic programs. A certificate in game design is offered at the University of Washington, a bachelor of arts in game art and design is offered at the Art Institute of Phoenix and a master's program at the University of Pennsylvania is offered in computer graphics and game technology.

Jason Della Rocca of the International Game Developers Association said the high number of schools adding programs in the past few years shows how the game industry is maturing.

Della Rocca said that in the early "Space Invader" days of game development, one developer could mentor a handful of workers. Now, games can cost $10 million to develop and require 200 workers, making the industry hungrier for specialized skills.

RPI humanities dean John Harrington said the idea of teaching about video games in college "brings out the Puritan in some people," but he said the technology oriented school can't afford to ignore the boom field of digital media.

Administrators at RPI say they developed a serious academic program that marries technology and creativity.

Marc Destefano, who teaches the psychology of play, system dynamics and game theory in his introductory course, wants students to appreciate the interplay of mechanics, dynamics and aesthetics that he says makes a video game work - be it Pac-Man or Resident Evil.

It's not all about design, however. Katherine Isbister teaches students about the social and emotional aspects of gaming. Her research lab looks more like a teen's dream living room: sectional sofa, plasma screen TV, shelf full of video games. Less obvious are the cameras that can focus on players' faces.

Many of these academic programs at RPI and elsewhere are still new, meaning they're just starting to become a feeder system for the $10 billion-a-year video game industry.

Della Rocca compares it to the emergence of film studies programs decades ago: Dismissed at first, they now produce big-name directors in a field that is taken seriously as art.

"Just like when rock and roll came of age everybody wanted to be a rock star, as video games have come of age, everyone wants to be a developer," said Carolyn Rauch, senior vice president of the Entertainment Software Association.

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